Just Released!: Hovercraft Glide Turbo Racing

Tired of boring racing games that hold your hand? Want a game that will test your skill? Look no further! Speed through tracks floating miles above the surface. Rocket past your opponents with turbo boost. Immerse yourself in 3D audio --- you will hear the hum of your opponents engines when they come near you.

Hovercraft Glide Turbo Racing features the following:

  • Fully customizable controls. Adjust the size and position of the buttons to fit your grip.
  • 3D Sound effects
  • 4 Vehicles, each with unique characteristics: High Top Speed, High Acceleration, Fast Rotation, High Mass.
  • 15 Tracks divided into 3 cups (5 tracks per cup).

Track features:

  • Four different planetary environments.
  • Rough spots which slow your vehicle.
  • Speed boosts which give a quick burst of speed.
  • Ramps to jump over holes and obstacles (may also be used by a skilled pilot to cleverly skip parts of the track)
  • Turbo boosts are awarded after each completed lap (and may be accumulated over multiple laps).
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Wattage Tile Engine

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Introducing our first plugin for Corona SDK! This plugin exposes our in-house developed tile engine to Corona developers. It may be purchased in the Corona Marketplace. The documentation is excellent and contains a useful quick start guide. Check it out to see how easy it is to use here.

The video above is a tech demo. It illustrates the following engine abilities in the following order:
  1. The demo begins by scrolling to the right above a dark scene. This illustrates the scrolling capabilities. As the demo progresses, note the parallax scrolling of the walls and columns which give the scene a sense of depth.
  2. Three lights are switched on: one red, one green, and one blue. This illustrates the engine’s ability to dynamically add lights in real-time and have their outputs mix with other lights.
  3. An off-white light is switched on which is surrounded by pillars. This illustrates the engine’s ability to cast shadows.
  4. The lights are all turned off as the demo continues to scroll to the right. This illustrates that lights may be dynamically removed.
  5. A white light is then switched on which follows the camera. This light then passes through a room lined with pillars. The shadows move as the light moves through the room. This illustrates the engine’s ability to support lights which move while updating their effects in real-time. It also illustrates how lighting states fade into the next lighting state.
  6. The demo then switches to the next scene where the camera will bounce left and right above a small room with four pillars.
  7. The lighting will be switched between a moving white light, then to a series of static lights: a white light, a red light, green light, and blue light. Only one light will be on at a time and each light is located at a different side of the room. This again illustrates the engine’s capability to dynamically add and remove lights in real-time while also casting shadows.
  8. The demo will also turn off all lights while turning the ambient light all the way up. This will result in a bright scene with no shadows. This illustrates the ambient component of the lighting model.
  9. Note the yellow disk which bounces up and down in the room. This illustrates the engine’s ability to appropriately tint entities with the lighting of the tile they are in.
  10. While the lighting is being switched, notice that pillars are being added and removed while the shadows are updated in real-time. This illustrates the engine’s capability to dynamically add and remove opaque tiles.
  11. Next, the demo will switch to the next scene. This scene is similar to the previous scene, however a new entity shaped like a man has been added to indicate the player, and tiles which would not be in the player’s line of sight are blocked out. This illustrates the engine’s capability to support dynamic line of sight.

The engine has the following features:

  • Support for a large number of tiles.
  • Orthogonal tile support. (Isometric tiles are not supported at this time)
  • Dynamic lighting effects.
  • Tiles may be configured as opaque to cast shadows.
  • Opaque tiles may be added/removed arbitrarily and their effects on shadows will be realized in real-time.
  • Lights may be added and removed arbitrarily and their effects are realized in real-time.
  • Ability to specify ambient lighting, useful for outdoor scenes.
  • Ability to specify whether a tile is affected by ambient light, useful for indoor tiles in an outdoor environment.
  • Lights may be moved with smooth transitions between their states.
  • Entities are affected by the lighting in each tile.
  • Dynamic line of sight, useful for hiding tiles that would not be visible to the player.
  • Dynamic tile definitions, useful for representing a dynamic world.
  • Multiple layers.
  • Multiple layer types (Tile, Entity).
  • Parallax scrolling between layers.
  • Camera which supports arbitrary viewing positions and different levels of zoom.

The Wattage Tile Engine can support a variety of game genres:
  • Platformers
  • Roguelikes
  • Racing Games
  • Simulation


Linkin’ Letters

Challenge your vocabulary skills and see how many words you can find in a randomly generated 4x4 grid of letters!

  • Large database of possible words.
  • Colors indicate whether the word is valid, invalid, or valid but already found.
  • Timed mode for exciting game play.
  • Mode available without a timer for more relaxed game play.
  • Share your scores through Twitter and/or Facebook.
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Almost Anagrams

In this addictive word game, see how many words you can form using letters from another word.  You’ll be amazed at just how many possibilities there are.  This game contains a wide range of achievements that will keep you coming back for more.
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Word Search Max

A classic word search game which has hundreds of puzzles containing words in dozens of categories.  There is no timer, so you can solve the puzzles at your own pace.
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Chroma Smash

Smash through an onslaught of pieces in this fast-paced color-smashing game. Quickly learn the rules and improve your skills to reach a rewarding and rapid pace of gameplay. Then master smashing through multiple pieces at once and string together uninterrupted smashes to maximize your score. Compare your scores to other players on the leaderboards and challenge yourself to unlock all of the achievements.
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Baffling Ballistics

Get ready to launch your spacecraft through puzzles utilizing realistic physics!  You’ll encounter the gravity of planets, the heat of stars, the forceful gusts of solar winds, space altering wormholes, and more as you figure out multiple solutions for each level.  Each level has a number of “accomplishments” you can attain by completing the level in different ways.
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